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The Ultimate GPU Benchmark (2009 - 2013)

Published: (last update )


The third part is ready. With new test platform and many interesting games. The range of video cards is quite wide this time, starting with Radeon HD 5000 / Geforce GTX 400 series and up to Radeon R9 290X and GeForce GTX 780 Ti.

Compute Tests - Geekbench 4


Geekbench 4 can utilize only one GPU, therefore multi-GPU systems don't perform at theit full potential here.

Geekbench 4 – Total Score [points]


Radeon R9 290X OC
130 011
Radeon R9 280X
112 483
2 × Radeon R9 280X
112 095
Radeon R9 290
111 096
GeForce GTX 780 Ti OC
101 433
Radeon HD 7970
98 339
Radeon HD 7950 Boost
93 878
Radeon R9 380X
89 517
Radeon R9 270X OC
88 594
GeForce GTX 780 OC
85 529
GeForce GTX 780 @ 155W
82 785
GeForce GTX 770 OC
79 719
GeForce GTX 580 OC
67 476
Radeon HD 7850 (1 GB)
67 305
2 × GeForce GTX 580 OC
65 341
GeForce GTX 690
62 283
GeForce GTX 570 OC
59 152
GeForce GTX 670
59 139
GeForce GTX 760 OC
58 781
2 × GeForce GTX 480
51 047
GeForce GTX 480
50 964
GeForce GTX 560 Ti OC
49 748
GeForce GTX 660 OEM
48 620
2 × GeForce GTX 560 Ti OC
47 383
Radeon HD 5850 OC
42 032
GeForce GTX 470
41 861
GeForce GTX 460 OC
40 082
Radeon HD 5870
38 225
3 × Radeon HD 5870
36 994
Radeon HD 6970 OC (1 GB)
36 706
Radeon HD 6970 OC (2 GB)
35 883
Radeon HD 6990
34 698
Radeon HD 5970
32 426
Radeon HD 5850
31 484
Radeon HD 6870
30 890
GeForce GTX 460 OEM
28 339
Radeon HD 5770
22 762
GeForce GTS 450
22 117
Quadro 4000
21 767
Hardware Museumwww.hw-museum.cz



The Sobel operator is used in image processing and computer vision for finding edges in images. The Sobel workload converts anRGB image to greyscale and computes the Sobel operator for the greyscale image. The operator uses two integer convolutions (one for horizontal edges, and one for vertical edges) to compute the final image.

Geekbench 4 – Sobel [Gpixel/s]


Radeon R9 290X OC
14.20
2 × Radeon R9 280X
13.50
Radeon R9 280X
13.40
Radeon R9 290
12.10
GeForce GTX 780 Ti OC
12.10
Radeon HD 7970
11.80
Radeon HD 7950 Boost
11.50
Radeon R9 270X OC
10.10
GeForce GTX 780 @ 155W
9.63
GeForce GTX 780 OC
9.63
Radeon R9 380X
9.00
GeForce GTX 770 OC
8.18
Radeon HD 7850 (1 GB)
7.62
GeForce GTX 580 OC
7.40
2 × GeForce GTX 580 OC
7.14
GeForce GTX 570 OC
6.40
GeForce GTX 690
5.77
GeForce GTX 480
5.48
2 × GeForce GTX 480
5.45
GeForce GTX 670
5.19
GeForce GTX 760 OC
4.96
GeForce GTX 560 Ti OC
4.66
2 × GeForce GTX 560 Ti OC
4.44
GeForce GTX 470
4.38
GeForce GTX 660 OEM
4.10
GeForce GTX 460 OC
3.80
Radeon HD 6990
3.71
Radeon HD 5850 OC
3.70
Radeon HD 5870
3.49
Radeon HD 6970 OC (2 GB)
3.49
Radeon HD 6970 OC (1 GB)
3.48
3 × Radeon HD 5870
3.27
Radeon HD 5970
2.99
Radeon HD 5850
2.85
GeForce GTX 460 OEM
2.73
Quadro 4000
2.06
GeForce GTS 450
2.03
Radeon HD 5770
1.90
Radeon HD 6870
1.71
Hardware Museumwww.hw-museum.cz



Histogram equalization is a method in image processing of contrast adjustment using the image's histogram. The Histogram Equalization workload performs this adjustment on a 2576 x 3872 image. The Compute and CPU implementations of the Histogram Equalization workload produce comparable output.

Geekbench 4 – Histogram Equalization [Gpixel/s]


Radeon R9 290X OC
4.09
Radeon R9 290
3.55
Radeon R9 280X
3.36
2 × Radeon R9 280X
3.35
Radeon R9 270X OC
3.16
Radeon R9 380X
2.96
Radeon HD 7970
2.89
Radeon HD 7950 Boost
2.84
Radeon HD 7850 (1 GB)
2.49
GeForce GTX 580 OC
1.57
2 × GeForce GTX 580 OC
1.51
GeForce GTX 780 Ti OC
1.46
Radeon HD 5850 OC
1.43
GeForce GTX 570 OC
1.43
GeForce GTX 770 OC
1.40
GeForce GTX 780 OC
1.31
GeForce GTX 560 Ti OC
1.29
Radeon HD 5870
1.28
3 × Radeon HD 5870
1.28
2 × GeForce GTX 560 Ti OC
1.22
2 × GeForce GTX 480
1.21
GeForce GTX 780 @ 155W
1.21
GeForce GTX 480
1.20
Radeon HD 6870
1.16
GeForce GTX 760 OC
1.16
GeForce GTX 460 OC
1.12
GeForce GTX 690
1.12
GeForce GTX 670
1.11
Radeon HD 5970
1.10
Radeon HD 6970 OC (1 GB)
1.10
Radeon HD 5850
1.08
Radeon HD 6970 OC (2 GB)
1.07
Radeon HD 6990
1.05
GeForce GTX 470
1.02
GeForce GTX 660 OEM
0.98
Radeon HD 5770
0.84
GeForce GTX 460 OEM
0.80
GeForce GTS 450
0.70
Quadro 4000
0.61
Hardware Museumwww.hw-museum.cz



FFT (Fast Fourier Transform) decomposes an input signal into a linear combination of a basis of trigonometric polynomials. FFT is a core algorithm in many signal-processing applications. The FFT workload executes an FFT on a 32MB input buffer operating in 16KB chunks. This is similar to how FFT is used to perform frequency analysis in an audio processing application. The Compute and CPU implementations of the FFT workload produce comparable output.

Geekbench 4 – SFFT [GFLOPS]


Radeon R9 290X OC
90.9
GeForce GTX 780 Ti OC
80.3
Radeon R9 290
74.9
GeForce GTX 780 OC
63.7
GeForce GTX 780 @ 155W
63.6
Radeon R9 280X
60.6
2 × Radeon R9 280X
59.3
Radeon HD 7970
56.9
GeForce GTX 580 OC
55.2
Radeon HD 7950 Boost
54.8
2 × GeForce GTX 580 OC
53.9
GeForce GTX 770 OC
53.5
GeForce GTX 480
46.0
2 × GeForce GTX 480
46.0
Radeon R9 270X OC
43.7
Radeon R9 380X
43.2
GeForce GTX 570 OC
42.7
GeForce GTX 690
41.9
Radeon HD 5850 OC
41.2
Radeon HD 5870
40.2
GeForce GTX 560 Ti OC
38.7
3 × Radeon HD 5870
38.2
GeForce GTX 670
38.1
Radeon HD 7850 (1 GB)
37.7
2 × GeForce GTX 560 Ti OC
36.9
Radeon HD 6870
36.7
GeForce GTX 470
35.9
GeForce GTX 760 OC
35.8
Radeon HD 5850
34.5
Radeon HD 5970
34.5
GeForce GTX 460 OC
32.6
Radeon HD 6970 OC (1 GB)
32.3
Radeon HD 6970 OC (2 GB)
31.5
Radeon HD 6990
30.4
GeForce GTX 660 OEM
29.5
GeForce GTX 460 OEM
24.1
Quadro 4000
20.3
Radeon HD 5770
19.8
GeForce GTS 450
14.6
Hardware Museumwww.hw-museum.cz



Gaussian Blur blurs an image using a Gaussian spatial filter. Gaussian Blurs are widely used in software-both in operating systems to provide interface effects, and in image editing software to reduce detail and noise in an image. Gaussian Blurs are also used in computer vision applications to enhance image structures at different scales. The Gaussian Blur workload blurs an image using a Gaussian spatial filter. While the Gaussian Blur implementation supports an arbitrary sigma, the workload uses a fixed sigma of 1.0f. This sigma translates into a filter diameter of 9 pixels. The Compute and CPU implementations of the Gaussian Blur workload produce comparable output.

Geekbench 4 – Gaussian Blur [Gpixel/s]


Radeon R9 290X OC
4.880
Radeon R9 290
4.250
Radeon R9 280X
4.210
2 × Radeon R9 280X
4.190
Radeon HD 7970
3.800
Radeon HD 7950 Boost
3.610
Radeon R9 380X
3.480
Radeon R9 270X OC
3.050
Radeon HD 7850 (1 GB)
2.360
GeForce GTX 770 OC
1.970
GeForce GTX 580 OC
1.870
GeForce GTX 780 OC
1.810
2 × GeForce GTX 580 OC
1.770
GeForce GTX 760 OC
1.770
GeForce GTX 780 Ti OC
1.730
GeForce GTX 780 @ 155W
1.710
GeForce GTX 570 OC
1.640
GeForce GTX 670
1.640
GeForce GTX 690
1.560
Radeon HD 6970 OC (1 GB)
1.510
Radeon HD 6970 OC (2 GB)
1.470
GeForce GTX 660 OEM
1.430
GeForce GTX 560 Ti OC
1.380
Radeon HD 6990
1.370
2 × GeForce GTX 480
1.370
GeForce GTX 480
1.360
2 × GeForce GTX 560 Ti OC
1.310
Radeon HD 5850 OC
1.270
Radeon HD 5870
1.200
3 × Radeon HD 5870
1.110
GeForce GTX 470
1.110
GeForce GTX 460 OC
1.090
Radeon HD 5970
0.999
Radeon HD 5850
0.938
Radeon HD 6870
0.919
GeForce GTX 460 OEM
0.774
Radeon HD 5770
0.630
GeForce GTS 450
0.546
Quadro 4000
0.498
Hardware Museumwww.hw-museum.cz



Implementation of face detection using the algorithm presented in "Rapid Object Detection using a Boosted Cascade of Simple Features" (2001) by Viola and Jones. The Compute and CPU implementations of the Face Detection workload produce comparable output.

Geekbench 4 – Face Detection [Msubwindows/s]


Radeon R9 280X
8.07
2 × Radeon R9 280X
8.04
Radeon R9 290X OC
7.28
Radeon R9 270X OC
6.83
Radeon HD 7970
6.79
Radeon HD 7950 Boost
6.63
GeForce GTX 780 Ti OC
6.63
Radeon R9 290
6.50
GeForce GTX 780 OC
5.52
GeForce GTX 780 @ 155W
5.51
Radeon R9 380X
5.48
Radeon HD 7850 (1 GB)
5.19
GeForce GTX 770 OC
4.94
GeForce GTX 580 OC
4.79
2 × GeForce GTX 580 OC
4.54
GeForce GTX 570 OC
4.35
GeForce GTX 690
4.07
GeForce GTX 670
3.75
GeForce GTX 760 OC
3.70
GeForce GTX 480
3.57
2 × GeForce GTX 480
3.57
GeForce GTX 660 OEM
3.06
GeForce GTX 470
3.01
GeForce GTX 560 Ti OC
2.54
2 × GeForce GTX 560 Ti OC
2.44
GeForce GTX 460 OC
2.41
Radeon HD 6970 OC (1 GB)
2.21
Radeon HD 6970 OC (2 GB)
2.15
Radeon HD 6990
2.10
Radeon HD 5850 OC
2.09
Radeon HD 5870
1.79
3 × Radeon HD 5870
1.78
Radeon HD 6870
1.74
GeForce GTX 460 OEM
1.59
Radeon HD 5970
1.53
Radeon HD 5850
1.52
Quadro 4000
1.49
GeForce GTS 450
1.25
Radeon HD 5770
1.15
Hardware Museumwww.hw-museum.cz



Processes the raw data from a digital camera sensor into an RGB image. RAW Processing has several steps: debayering, denoising, colour correction, gamma correction, sharpen, and quantization.

Geekbench 4 – RAW Processing [Mpixel/s]


Radeon R9 290X OC
8.61
GeForce GTX 780 Ti OC
8.40
Radeon R9 290
7.22
Radeon R9 280X
7.13
2 × Radeon R9 280X
7.13
GeForce GTX 780 OC
6.36
Radeon HD 7970
6.26
GeForce GTX 780 @ 155W
6.05
Radeon R9 380X
5.66
Radeon HD 7950 Boost
5.62
GeForce GTX 770 OC
5.17
Radeon R9 270X OC
4.97
GeForce GTX 690
4.02
GeForce GTX 670
3.74
GeForce GTX 580 OC
3.65
2 × GeForce GTX 580 OC
3.49
Radeon HD 7850 (1 GB)
3.41
GeForce GTX 760 OC
3.35
Radeon HD 5850 OC
3.34
GeForce GTX 570 OC
3.22
Radeon HD 5870
3.18
3 × Radeon HD 5870
2.98
GeForce GTX 660 OEM
2.85
2 × GeForce GTX 480
2.68
GeForce GTX 480
2.67
Radeon HD 5970
2.58
GeForce GTX 560 Ti OC
2.55
2 × GeForce GTX 560 Ti OC
2.43
Radeon HD 5850
2.38
Radeon HD 6870
2.35
GeForce GTX 470
2.18
GeForce GTX 460 OC
2.07
Radeon HD 6970 OC (1 GB)
2.04
Radeon HD 6970 OC (2 GB)
1.99
Radeon HD 6990
1.73
Radeon HD 5770
1.53
GeForce GTX 460 OEM
1.46
GeForce GTS 450
1.04
Quadro 4000
0.98
Hardware Museumwww.hw-museum.cz



Computes a lens blur "depth of field" image given two images - a depth image and a colour image - by applying a blur to each pixel of the colour image that is proportional to the distance of the pixel from the focal point (as determined by the depth image).

Geekbench 4 – Depth of Field [Gpixel/s]


GeForce GTX 780 Ti OC
1 710.0
Radeon R9 290X OC
1 440.0
GeForce GTX 780 OC
1 290.0
GeForce GTX 780 @ 155W
1 200.0
Radeon R9 290
1 190.0
Radeon R9 280X
1 140.0
2 × Radeon R9 280X
1 140.0
GeForce GTX 770 OC
1 040.0
Radeon R9 380X
974.4
Radeon HD 7970
970.7
Radeon HD 7950 Boost
871.5
GeForce GTX 690
782.2
Radeon R9 270X OC
756.1
GeForce GTX 670
703.4
GeForce GTX 760 OC
682.2
GeForce GTX 660 OEM
552.2
GeForce GTX 580 OC
527.3
Radeon HD 7850 (1 GB)
506.5
2 × GeForce GTX 580 OC
502.9
GeForce GTX 570 OC
464.6
GeForce GTX 560 Ti OC
450.4
2 × GeForce GTX 560 Ti OC
428.0
2 × GeForce GTX 480
386.4
GeForce GTX 480
386.0
GeForce GTX 470
313.1
Radeon HD 5850 OC
276.0
Radeon HD 6970 OC (1 GB)
274.8
Radeon HD 6970 OC (2 GB)
267.4
Radeon HD 6990
263.2
GeForce GTX 460 OC
244.6
Radeon HD 5870
240.4
3 × Radeon HD 5870
239.3
Radeon HD 5970
206.9
Radeon HD 5850
201.9
GeForce GTX 460 OEM
172.2
Radeon HD 6870
152.4
Quadro 4000
137.2
Radeon HD 5770
131.5
GeForce GTS 450
122.1
Hardware Museumwww.hw-museum.cz